Wednesday Canberra weather: regardless of any thing Neil Finn may have said, you don’t really have your own personal weather bubble. You can easily test this by travelling from the Woden Valley to the northside on foggy morning. Or getting on a plane in December and flying to Helsinki.
So those of you who are in Canberra today will probably experience much the same weather as each other. Warm to hot and slighty sticky. The weather equivalent of spilling cocoa on your new trousers.
Chemical interventions such as deodorant, sunscreen, mosquito repellent and anti-histamines are strongly indicated. Consider long before you commit to opaque tights, however hairy your legs are. Once the sun is over the yard arm, applications of gin and tonic may be beneficial.
This paper explores play as a practice, as a disposition, and as a crucial element in the production of research and new knowledge. Informed by a multidisciplinary literature review on play (from psychoanalysis to animal studies, ludology and anthropology), the paper showcases the results of an ongoing qualitative research project on the relationship between play and research practice.
Drawing on material collected from interviews with twelve leading Australian researchers, the paper highlights possible links between research and creative production success and lifelong practices that enable and prioritise play and playfulness. A key focus is surety versus contingency, or rules versus the absence of rules, and the way in which these two forces or frameworks shift and interact during the process of research. How do new knowledge and innovation play off uncertainty? What is the role of the accident, the dead end, and the serendipitous in the creation of new work?
My research is based on the premise that play is as crucial to the production of innovative research in traditional academic fields as it is to the production of new work in the creative arts. It emphasizes similarities in regards to research practice across the Australian Research Council’s five key discipline areas, and signals opportunities for further research in this area.
This paper extends on early work on this topic presented at the Australasian Association of Writing Program Conference in 2015. It speaks to the one of the conference’s central themes for 2016: the question how we make. The broader intention is to raise the status of play as a means for fostering innovation, experimentation and new knowledge, and to argue for research policy frameworks that actively foster contingency, possibility and the unforeseen.
Lynn Jenner: Opportunity, Fixed Points and the Space In-between: The Creative Writing PhD at the International Institute of Modern Letters
Is there WiFi on this plane?
When future researchers look back on this generation seeking to understand our culture and society, the internet will be a rich source of archival study. We as a culture have begun to digitise not only our records and our history, but also ourselves. Contemporary internet users construct digital ‘bodies’ through social media platforms such as Twitter, Facebook, and Instagram – performing their personalities in order to participate in the online culture – while Bots and Cookies track our use of the online space in order to predict which advertisements would be most effective. It is through this combination of deliberate construction and the (somewhat neutral) reflections of man-made, coded interpreters that our online ‘selves’ form.
The purpose of this creative work is to explore identity-constructing practices in the online space, to reflect on the ways that the online archive can be read, and to develop an experimental non-fiction work using the internet as a base medium. The work takes the form of a travel memoir, told through a combination of my social media outputs and internet history between November 18, 2015, and March 1, 2016. I have selectively compiled posts and archived pages in order to produce what I consider to be an authentic representation of my experience, constructing a narrative of myself through the glimpses and ambiguous realities of the online world.